How to build a module for Nano Wallet
This is a restored forum post. Originally posted on Nov 2, 2016 by Quantum_Mechanics
In this tutorial, you’ll learn how to build a module that allows a user to send XEM from the NanoWallet, easily, in a few lines of JavaScript code. All you need is a basic understanding of this programming language, the rest will be explained, so no worries if you never used AngularJS or ES6.
I) Getting started
Download the source from: https://github.com/NemProject/NanoWallet
git clone https://github.com/NemProject/NanoWallet.git
Install npm and gulp if you don’t have them
sudo apt-get install npm
npm install -g gulp-cli
Open a console and go to the path of the source folder where your gulpfile and package.json are.
Install all the needed dependencies from package.json:
npm install
When installation is finished, build the app:
gulp
It’ll create a build folder with the functional version in it. We’ll build using gulp
every time we change something in the code and want to see the result.
II) Adding a module
All modules have 4 similar files:
- index.js: Declare your module
- myModule.config.js: Declare route and other config of your module
- myModule.controller.js: The module core
- myModule.html: The module view
You can download a blank module here: https://github.com/QuantumMechanics/NW-Module-Template It also contains the final module of this tutorial (example folder).
Move the blank module into the modules folder: src/app/modules
and rename every myModule
occurrences (in file’s name and file’s content) as you wish.
Open src/app/app.js
and declare your module with others
import './modules/home';
import './modules/dashboard';
import './modules/signup';
...
import './modules/portal';
import './modules/apostille';
import './modules/myModule';
Then add it in requires
const requires = [
'ui.router',
'templates',
'app.dashboard',
'app.transferTransaction',
'app.createMultisig',
'app.editMultisig',
...
'ngToast',
'ngStorage',
'chart.js',
'pascalprecht.translate',
'app.lang',
'app.changelly',
'app.myModule'
];
Now that your module is added to the app, we need to add access to it in the portal module (it could also be accessed directly from the url you set in the config)
Open src/app/modules/portal/portal.html
and add a panel
<div class="col-sm-4">
<div class="panel-heading row">
<div class="col-sm-3">
<i class="fa fa-4x"> </i>
</div>
<div class="col-sm-9">
<h5>Module name</h5>
</div>
</div>
<div class="panel-body">
<p>Module presentation</p>
</div>
<div class="panelFooter">
<button class="btn" ui-sref="app.myModule">MyModule</button>
</div>
</div>
Replace things according to your module, and you can then use gulp to build
gulp
Open Nano located in your build/
folder, log into your wallet, go to services and you’ll see your panel.
If you open your module, it’ll do nothing so let’s send some XEM from there!
III) Writing module core: JavaScript with classes and two-way data binding
Open your controller src/app/modules/myModule/myModule.controller.js
In this controller, you can see a simple class with a constructor.
The constructor is called every time you access your module, so there we want to initialize our properties (or variables) that’ll be used in the controller and the view. We can also use class methods, but we’ll see that later.
Let’s look at its content and start adding things into it. At first, you see that the constructor can take parameters. It is the services
that we want to inject
. If you want to add a service from our services folder or an angular service like $q
, $timeout
, etc., you need to call it as a parameter of the constructor and declare it or it can’t be used outside of the constructor.
To send transactions we’ll need the Transactions
service, so add it next to the 3 default services in your controller:
// Set services as constructor parameter
constructor($location, Alert, Wallet, Transactions) {
'ngInject';
// Declare services here
this._location = $location;
this._Alert = Alert;
this._Wallet = Wallet;
this._Transactions = Transactions;
....
}
Note: If you never used
this
before, you only need to remember that all variables declared with athis
can be used anywhere in the controller and the view.
Below services I added a wallet check so nobody can load the module without it
// If no wallet show alert and redirect to home
if (!this._Wallet.current) {
this._Alert.noWalletLoaded();
this._location.path('/');
return;
}
And then we’re going to initialize our properties
/**
* Default simple transfer properties
*/
this.formData = {}
this.formData.recipient = '';
this.formData.amount = 0;
this.formData.message = '';
this.formData.encryptMessage = false;
this.formData.fee = 0;
// To store our password and decrypted/generated private key
this.common = {
"password": "",
"privateKey": ""
}
// Multisig data, we won't use it but it is needed anyway
this.formData.innerFee = 0;
this.formData.isMultisig = false;
this.formData.multisigAccount = '';
// Mosaic data, we won't use it but it is needed anyway
this.formData.mosaics = null;
this.mosaicsMetaData = null;
// To lock our send button if a transaction is not finished processing
this.okPressed = false;
Now we have everything needed to build the transaction.
Note: For now you’d have to dig the transaction service or transfer transaction module to know that… I’ll work on documentation as soon as possible.
Let’s go to our view, open myModule.html
and create a panel with a form to place our data bindings
<div class="col-md-6" style="margin-top:10px">
<div class="panel panel-default">
<div class="panel-heading" style="background-color: rgb(68, 68, 68); color: white;border-radius: 0px;">
<i class="fa fa-chevron-right"></i> Send a simple transfer
</div>
<div class="panel-body">
<label>Password</label>
<br>
<input type="password" class="form-control" ng-model="$ctrl.common.password"/>
<br>
<label>Recipient</label>
<br>
<input type="text" class="form-control" ng-model="$ctrl.formData.recipient"/>
<br>
<label>Amount</label>
<br>
<input type="number" class="form-control" ng-model="$ctrl.formData.amount" min="0" ng-change="$ctrl.updateFee();"/>
<br>
<label>Message</label>
<br>
<textarea class="form-control" ng-model="$ctrl.formData.message" rows="4" ng-change="$ctrl.updateFee();"></textarea>
<br>
<label>Fee</label>
<br>
<span>{{ $ctrl.formData.fee / 1000000 }}</span>
<br>
<button ng-click="$ctrl.send()" ng-disabled="$ctrl.okPressed">Send</button>
</div>
</div>
</div>
Let’s analyze this, we have:
<input type="password" ng-model="$ctrl.common.password"/>
<input type="text" ng-model="$ctrl.formData.recipient"/>
Simple HTML inputs. We use ng-model
to bind a variable to an element. Note that we use $ctrl
in the view instead of this
.
For the amount and message
<input type="number" ng-model="$ctrl.formData.amount" min="0" ng-change="$ctrl.updateFee();"/>
<textarea class="form-control" ng-model="$ctrl.formData.message" rows="4" ng-change="$ctrl.updateFee();"></textarea>
You can see that we have ng-change
, it is used to fire a function on ng-model
value changes.
For the fee we use {{ $ctrl.formData.fee / 1000000 }}
, curly brackets are needed if the variable is used outside of the angular scope, you can do basic operations on the variables like dividing by 1000000 as I do.
Note: If you look closely you see that ng-change (part of angular) doesn’t need those brackets but a placeholder element will need it. To illustrate:
<input type="text" ng-model="someVar" placeholder="{{ someVar }}" />
Finally we have:
<button ng-click="$ctrl.send()" ng-disabled="$ctrl.okPressed">Send</button>
ng-click
is for functions that we want to fire on click, and ng-disabled
will lock the button if okPressed
is true
.
Note: While you can only use one variable into
ng-model
, you can use as many functions as you want inng-click
andng-change
, for example
ng-click="this.someFunction();this.aBoolean = false;this.anotherFunction();"
Also, you can set conditions into
ng-disabled
, for example to disable if still processing or if user has not put any password:
ng-disabled="$ctrl.okPressed || !$ctrl.common.password"
Let’s get further now. As you can see, we’ll use updateFee()
and send()
methods so let’s write those
Open your controller; our methods must be declared after the constructor
/**
* updateFee() Update transaction fee
*/
updateFee() {
let entity = this._Transactions.prepareTransfer(this.common, this.formData, this.mosaicsMetaData);
this.formData.fee = entity.fee;
}
Our first method! You can see that there is no parameter into the function, we are using this
properties directly as it’s global.
Note:
let
is almost likevar
, both are global if not in a block, butvar
is scoped to the nearest function block andlet
is scoped to the nearest enclosing block, which can be smaller than a function block.
prepareTransfer
from the Transactions
service return the entity
of our transfer transaction, it contains the fee that interests us. Every time the amount or message will change by user input, the ng-change
will trigger updateFee()
and we’ll get the actualized fee in our view.
To update the fee at the start of your module you need to call that method into the class constructor. Below the default module properties
you need to add:
this.updateFee();
Now for our last method send()
, we need the CryptoHelpers
util and for that we are going to use the import feature of ES6:
import CryptoHelpers from '../../utils/CryptoHelpers';
This must be set at the top of your controller, before the class. It is then possible to use it anywhere in the controller.
Note: If you want to use an util in the view, you need to declare it in the constructor like services and properties, for example:
import someUtil from 'path/to/utils/someUtil'; class TransferTransactionCtrl { constructor($location, Wallet, Alert, Transactions) { 'ngInject'; // Declare services here this._location = $location; this._Wallet = Wallet; this._Alert = Alert; this._Transactions = Transactions; this._someUtil = someUtil; .... } ... }
But it is not for our case as
CryptoHelpers
is only needed in the controller.
IV) Getting user private key and send transactions
CryptoHelpers
util contains the functions to decrypt/generate the private key of a wallet account and check it’s validity
/**
* send() Build and broadcast the transaction to the network
*/
send() {
// Disable send button;
this.okPressed = true;
// Decrypt/generate private key and check it. Returned private key is contained into this.common
if (!CryptoHelpers.passwordToPrivatekeyClear(this.common, this._Wallet.currentAccount, this._Wallet.algo, true)) {
this._Alert.invalidPassword();
// Enable send button
this.okPressed = false;
return;
} else if (!CryptoHelpers.checkAddress(this.common.privateKey, this._Wallet.network, this._Wallet.currentAccount.address)) {
this._Alert.invalidPassword();
// Enable send button
this.okPressed = false;
return;
}
.....
}
The above will use user password to get his private key. Then it’ll check that the returned private key (in this.common
) generates the same address as his current account address stored in the wallet service. Otherwise, in the case of brain wallets, it’d generate an invalid private key if the password is wrong.
The second part of the method is building the entity
(like in updateFee()
) and use the Transactions
service to serialize and announce the transaction.
/**
* send() Build and broadcast the transaction to the network
*/
send() {
// Disable send button;
this.okPressed = true;
// Decrypt/generate private key and check it. Returned private key is contained into this.common
if (!CryptoHelpers.passwordToPrivatekeyClear(this.common, this._Wallet.currentAccount, this._Wallet.algo, true)) {
this._Alert.invalidPassword();
// Enable send button
this.okPressed = false;
return;
} else if (!CryptoHelpers.checkAddress(this.common.privateKey, this._Wallet.network, this._Wallet.currentAccount.address)) {
this._Alert.invalidPassword();
// Enable send button
this.okPressed = false;
return;
}
// Build the entity to serialize
let entity = this._Transactions.prepareTransfer(this.common, this.formData, this.mosaicsMetaData);
// Construct transaction byte array, sign and broadcast it to the network
return this._Transactions.serializeAndAnnounceTransaction(entity, this.common).then((res) => {
// Check status
if (res.status === 200) {
// If code >= 2, it's an error
if (res.data.code >= 2) {
this._Alert.transactionError(res.data.message);
} else {
this._Alert.transactionSuccess();
}
}
// Enable send button
this.okPressed = false;
// Delete private key in common
this.common.privateKey = '';
},
(err) => {
// Delete private key in common
this.common.privateKey = '';
// Enable send button
this.okPressed = false;
this._Alert.transactionError('Failed ' + err.data.error + " " + err.data.message);
});
}
We pass the entity
(transaction object) and this.common
(containing the private key) in serializeAndAnnounceTransaction
, the method of the Transactions
service. It’ll serialize the transaction object, sign it and broadcast it to the network.
After it is sent, we receive data in the callback, and we simply analyze it to know the result, then we clean sensitive data.
Now you have both needed methods, that’s it. Use gulp
to build and try your module with a testnet wallet, it should send transactions!
Feel free to play with this example, add methods, inject services, import utils and try functions it contains…. I am going to work on a detailed documentation to help you.